// Properties for Sprites/WaterHit.TXT // Last touched by Defiance Build 641 // Ambient Sound Properties Ambient Sound=(none) Ambient Sound Background Radius=0 Ambient Sound Volume=100 Ambient Sound Repeat Delay=0 // Light Related Properties Light Intensity=0 // Default AI Properties (These are only used when an object is first placed. After that the vales are loaded from the ObjectPlacement.txt file Default AI=None AI Sub Type=0 AI Peram 2=0 AI Peram 3=0 // More Stuff Hit Points=100 Radar Color=0,0,0 Targetable=0 Target Vertex 1=0 Target Vertex 2=0 Collide With Player=0 // Enemies and projectiles use to show taking damage and exploding Explosion Sprite=ExplodeBlood.spr Hole Sprite=(none) Damage Sprite=BloodSplat.spr Gib Sprite=GibMeatA.spr Num Gibs=5 Makes Big Water Splash=0 // Only usefull when object is used as a projectile Can Damage Force Fields=0 // Only usefull when object is used as an ammunition powerup Ammunition Type=(none) // Only used by strafe AI Strafe Distance=400 // How it moved when it is an enemy or projectile Climb Speed=30 Y Turn Speed=75 Top Speed=8 Friction=0.9 // Only used by Enemies except Activate Sound is also used by powerups when you pick them up Tracking Range=800 Activate Sound=(none) Strike 1 Hit Points=0 Strike 2 Hit Points=0 Fire Sound=EnemyFire.wav // When and where Enemy fire Fire Range=400 X Angle Fire Range=20 Y Angle Fire Range=22 // How fast an Enemy can fire Gun Charge Time=1 Shots In Magazine=5 Magazine Relode Time=1.5 // What the Enemy fires Projectile Model Name= Shot Flash Sprite=(none) Shot Trail Sprite=(none) // Where the shots come from Num Guns=2 Gun X Pos=0 Gun Y Pos=0 Gun Z Pos=0 Gun 2 X Pos=0 Gun 2 Y Pos=0 Gun 2 Z Pos=0 // Only used by Sprites Sprite Scale=0.85 Sprite Frames Per Second=24 Sprite Translucent=1 Sprite Face Camera=1 Sprite Keep Looping=0 Sprite Loop Back Frame=0 // Only used by Explosion Sprites Explosion Sprite Sound=ShotHitWater.WAV